Publications

2016

Gamification Is Simply Bells and Whistles (eLearn magazine, novembre 2016)

Gamification Of Learning: 3 Things We Learn From Pokémon GO (eLearning Industry, septembre 2016)

Gamification And Motivation: It’s The Content That Matters, Not The Container (eLearning Industry, juillet 2016)

2015

The Difference Between Knowledge and Skills: Knowing Does Not Make You Skilled (eLearning Industry, octobre 2015)

2012

Gamification: The Latest buzzword and the Next Fad (eLearn Magazine, décembre 2012)
Rapid eLearning: Building a House Without an Architect (eLearn Magazine, Février 2012)

2011

Developing Spatial Knowledge Through Virtual Environments

2010

Serious Games: How Are They Perceived by the End Users

2009

Knowledge Transfer from Virtual Environments (eLearn Magazine, Août 2009)

How Can We Ensure Transfer of Valuable Knowledge from Training in Virtual Environments

Rapid prototyping: an efficient way to collaboratively design and develop e-learning content.

2008

L’établissement d’un centre d’excellence en apprentissage à distance: l’expérience de la Marine canadienne (Mémoire de maitrise)

Le Web 2.0 comme outil d’apprentissage informel

Il faut plus que s’aider mutuellement – Mémoire sur le rattachement TÉLUQ/UQAM

Les applications pédagogiques des outils du Web 2.0

2006

L’apprentissage à distance dans les organisations militaires

La situation de l’apprentissage à distance dans la Marine canadienne

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